The player controls Pac-Man, a yellow circular creature that must eat all of the pellets in each stage while avoiding five colored ghosts - Blinky (red), Pinky (pink), Inky (cyan), Clyde (orange) and Sue (purple). Pac-Mania is a maze game viewed from an oblique perspective and with a gameplay similar to the franchise's original installment. Ports for the Wii Virtual Console, iOS and mobile phones were also produced. Several Pac-Man and Namco video game collections also included the game. Pac-Mania was ported to several home consoles and computers, including the Atari ST, MSX2, Sega Genesis and Nintendo Entertainment System, the last of which being published by Tengen. It was nominated for "Best Coin-Op Conversion of the Year" at the Golden Joystick Awards in 1987, although it lost to Taito's Operation Wolf. Pac-Mania gained a highly-positive critical reception for its uniqueness and gameplay. It was licensed to Atari Games for release in North America. Development was directed by Pac-Man creator Toru Iwatani. It is the ninth title in the Pac-Man video game series and was the last one developed for arcades up until the release of Pac-Man Arrangement in 1996. A new feature to this game allows Pac-Man to jump over the ghosts to evade capture. Eating large flashing "Power Pellets" will allow Pac-Man to eat the ghosts for bonus points, which lasts for a short period of time. In the game, the player controls Pac-Man as he must eat all of the dots while avoiding the colored ghosts that chase him in the maze. Pac-Mania is a cavalier perspective maze game that was developed and released by Namco for arcades in 1987.
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